Tournament Rules - Children's Trust
Novant Health Childrens Hospital Tournament – May 3-5 2019.
Team Check – In
All teams are required to do online check-in.
Failure to check-in will result in automatic disqualification without a refund.
Teams must provide the appropriate information as listed on the Team Check-In page.
Team Roster/Player Passes
- You must participate with your 2018-19 Roster and Player Passes as appropriate.
- Maximum roster size is, 11U/12U – 16 players, 13U-19U – 22 players.
- 4 Guest players are allowed for each team. Guest players must meet all requirements for individual team players.
- Teams must be properly registered and in good standing with their state and/or national associations.
- All teams must have current registered association (US Club/US Youth/USSF) player passes or the appropriate national association passes to participate. Passes must be verified, laminated and have a photo attached (as appropriate).
- At the beginning of each game the coach must present to the referee a tournament approved match roster. Each team should bring 4 signed/stamped match rosters. Referee will check credentials.
- A player whom arrives late at the playing field may enter the game with the permission of the center referee.
- The shirt number of each player must be the same as the player’s shirt number on the tournament roster.
- Players can not dual roster.
Coaching
- Each team is allowed two coaches on the sideline; all coaching staff must be on the team roster. No team will be allowed to participate without a roster approved coach.
- All coaches have total responsibility for the conduct of their players, substitutes and spectators at all times.
Forfeits
A forfeit shall be awarded if a team is not present and prepared to play within five minutes of the scheduled commencement time. It is requested that teams be present 30 minutes in advance of the scheduled commencement of a match to aid in the timely start of play. Seven players constitute a team when playing 11 v 11. Six players constitute a team when playing 9 v 9.
Weather
Regardless of weather conditions, coaches and their teams must appear at the respective field site, ready to play as scheduled unless otherwise directed by the tournament communication network. Failure to appear will result in forfeiture of the match. Only the Tournament Committee may cancel or postpone a match. Referees may suspend a match. In the case of severe weather, in his/her discretion, Tournament Committee may cancel any and all games. In case of severe weather that occurs after the beginning of play, the Tournament Committee may reduce the length of the match and may discontinue or cancel the game. Should a match be terminated due to weather conditions after 15 minutes of play for 25 minute halves and 20 minutes of play for 30 and 35 minute halves, the match will be considered official and the score at the time will stand. If a match is terminated prior to 15 minutes of play for 25 minute halves and 20 minutes of play for 30 and 25 minute halves every attempt will be made to complete the match. However, if necessary, other means, determined by the tournament committee, may be used to determine a winner or a tie will be assessed to these teams. Referees and field managers will not consider beginning or continuing matches when a lightning storm exists. No refunds will be given in the event of cancellation.
Player Equipment
- All players must have team uniforms with individual numbers, excluding the Goalkeeper.
- No jewelry may be worn by the player (e.g. necklace, earrings, watches, etc.).
- Players wearing casts are allowed to play with the approval of the referee assignor and/or the tournament director.
- Shin guards must be worn at all times by all players and underneath the sock.
- All referee decisions are final in regards to player equipment.
- Where jersey colors conflict, the designated home team, which will be first listed on the schedule will change. The designated visiting team is requested to help resolve conflicts.
Laws of the Game
All Tournament matches will be played in accord with the Laws of the Game as issued by FIFA
Division |
Ball Size |
Length of |
Maximum |
Fee |
11U |
4 |
30 minutes |
16 |
$525 |
12U |
4 |
30 minutes |
16 |
$525 |
13U |
5 |
35 minutes |
22 |
$575 |
14U |
5 |
35 minutes |
22 |
$575 |
15U |
5 |
35 minutes |
22 |
$575 |
16U (Boys Only) |
5 |
35 minutes |
22 |
$575 |
17U (Boys Only) |
5 |
40 minutes |
22 |
$575 |
18U/Open (Boys Only) |
5 |
40 minutes |
22 |
$575 |
19U/Open (Boys Only) |
5 |
40 minutes |
22 |
$575 |
11U -19U - Three Game Minimum (weather permitting)
11U – 12U Specific Rules
No Heading
Disclaimer
The VisitLakeNorman.org Soccer Series or Carolina Rapids Soccer Club or the tournament sponsors/vendors are not responsible for any expense incurred by any team or club if the tournament is canceled in whole or in part for ANY reason.
The Tournament Committee reserves the right to decide on all matters pertaining to the tournament and their individual or joint decision is final. All referee decisions are final and binding.
No refunds will be given in the event of partial or full cancellation of the Tournament due to the Weather or Unplayable Field conditions.
Match Officials
All games will be officiated with certified referees by USSF.
All player, spectators and coaches are expected to present themselves in a sportsmanlike manner, dissent will not be tolerated.
Assistant Referee: In the event that two official assistant referees are not available due to absence or extenuating circumstance, each team shall provide a line person for their side of the field. If only two officials appear at a match, the match shall proceed with a club lines-person, at the referee's discretion. All 11U-19U games will use a three-man referee system.
Tournament Advancement & Points
Point System for Preliminary Games (GAME POINTS ONLY)
Points are scored as follows --
Win 3 points
Tie 1 point
Loss 0 points
At the conclusion of round robin play, teams will be ranked in their playing group based on points earned from wins and ties. Any situation in which two or more teams have the same number of points the tie will be broken by using the following criteria in the order listed, one after another as needed:
1. Head to head competition
2. Goal Differential (+/- 3 per game)
3. Fewest goals allowed
4. Most Shutouts
5. Shootout from the penalty mark.
If more than two teams are involved in a tie, the criteria will be followed in order (omitting head to head competition) until all ties are broken. If these criteria are not enough to break a tie, the Tournament Director shall have absolute discretion to break the tie by any method they deem appropriate. There will be co-champions named wherever necessary.
**NOTE** There is no tie-breaker related to most goals scored. No team will gain an advantage by running up the match score beyond a 3-goal differential.
Forfeit Match Scores
In round robin matches, these scores will be reported as 3-0 for scoring purposes. In circumstances in which a forfeited match is involved with determination of advancement in the tournament, all tie-breaking criteria involving bonus points, most shut outs, or fewest goals allowed will be determined on a per match average, excluding the results of the forfeited match. A team, which has forfeited a match, may NOT advance or be declared a bracket winner or participate in a match to determine a finalist.
Round Robin Tie Matches
All tied matches in round robin play will stand.
Quarter Finals / Semi Finals / Resolving Ties to Move Forward
This procedure is used only in quarter final and semi-final matches as identified in the Tournament Format section of these rules. There are quarter / semifinals in a 6, 9, 10, 12 team divisions. In all age groups: If the match ends in a tie, the teams will IMMEDIATELY GO TO SHOOT OUT PROCEDURE OUTLINED BELOW ……
Final Games
This procedure is used only final matches as identified in the Tournament Format section of these rules. There are semifinals in a 6, 9, 10, 12 team divisions. In all age groups: If the match ends in a tie, the teams will have a 5 (five) minutes rest period and then play two five minute sudden death overtime periods. A coin toss will determine choice of goals to defend. After the first overtime period, the teams will switch ends of the field and substitutions may be made. If the game is still tied after the second overtime period, a shoot-out procedure will determine the outcome.
SHOOT OUT PROCEDURE:
1. All players on the field at the end of the second overtime period may participate.
2. Referee will decide the goal to be used for the shoot-out.
3. Team winning the referee’s coin toss may elect to kick 1st or 2nd.
4. Alternating shots will be taken from the mark.
5. Each team takes 5 attempts alternately, the team scoring the most goals wins.
6. If teams are still tied after 5 attempts, another 5 kickers are determined and a sudden death (first team to miss) will determine winner. No player may kick a second time until all eligible teammates, including the goalkeeper, have kicked once.
7. Any eligible player may serve as goalkeeper and the goalkeeper may be changed at any time.
8. If a team is down a player(s), the opposing team will reduce to the same eligible number of players before starting the shootout.
9. Other than player attempting to score and the 2 goalkeepers, all eligible players are to remain on the half of the field not in use while the shoot-out is in progress. Idle goalkeeper is NOT to interfere with the kick in progress.
Substitutions
Substitutions shall be unlimited, but made only at the following times
- Any dead ball.
- An injured player may be substituted for at the discretion of the referee. If a substitution is made for the injured player, the opposing team may also make one substitution (with the referee's acknowledgment).
- All substitutions must enter the playing field at the half way line with permission from the referee and should not enter the playing field until the player they are replacing has reached the touchline.
Conduct
Any player ejected from a match will be replaced but will not be allowed to participate in his team’s immediate next match. Ejection for fighting by players and coaches will result in the player or coach not being allowed to participate in any remaining tournament matches. Any coach ejected from a match will not be allowed to coach his/her team in its immediate next match. Each coach is responsible for the conduct of the players and parents on his/her team. Coaches not taking responsibility for their sideline’s conduct may be cautioned and/or ejected. Coaches, players, or spectators ejected must not be within "sight or sound" of the playing field. In accordance with FIFA rules, only players will be shown a card (yellow or red) when being cautioned or sent off.
No alcohol is permitted on at the fields.
Seating
Teams will occupy one side of the field with each in their own half. Spectators will occupy the opposite side of the field opposite their team. Signs will be displayed to clearly mark this.
Protests
None allowed
Disputes
All disputes will be settled by the Tournament Committee and the decision will be final.
Field Marshals
If you have any questions before, during, or after games please contact a field marshal on duty at your field. They are here to help and answer questions. If needed they will contact the tournament director.